Type guide

Pokemon Types

Every Pokemon type changes how a team attacks, switches, and absorbs pressure. Use this guide with the type chart when choosing a final six.

What Pokemon types mean for team building

Pokemon types define both offensive pressure and defensive risk. A type can be excellent offensively while still creating difficult switch-in problems, so the best teams combine types that cover each other's weak spots.

For quick checks, use the Pokemon type chart. For roster testing, open the Pokemon team builder and watch for repeated weaknesses.

How to combine Pokemon types

Start with a core that switches into each other's common weaknesses. Fire, Water, and Grass are a classic teaching example, but many teams use other cores such as Steel plus Fairy, Dragon plus Steel, or Ground plus Flying depending on the format.

Team cores

Practical Pokemon type combinations

Use these cores as starting points, then check the final six in the team builder.

Fire / Water / Grass

FireWaterGrass

A beginner-friendly core that teaches switching, resistances, and basic offensive coverage.

Dragon / Steel / Fairy

DragonSteelFairy

A classic balance structure: Dragon pressure, Steel resistances, and Fairy answers to opposing Dragons.

Ground / Flying / Steel

GroundFlyingSteel

Useful for covering Electric immunity, Ground immunity, and many neutral defensive pivots.

Dark / Ghost / Fairy

DarkGhostFairy

A pressure-focused core that can punish Psychic, Ghost, Dragon, and Fighting-heavy matchups.

Type roles

How different Pokemon types support a team

A type's value depends on the job it performs. Some types are prized for safe switching, some for forcing damage, and some because their immunities create free turns.

Defensive glue

SteelFairyWaterFlying

These types often help teams switch safely, cover common attacks, or protect fragile sweepers.

Offensive pressure

GroundFightingIceGhost

These types are valued because their attacks threaten many common defensive Pokemon and force progress.

Immunity planning

GhostGroundFlyingDarkFairy

Type immunities can create free turns, block dangerous attacks, and make a team easier to pilot.

Utility pivots

ElectricPoisonDarkBug

These types can support momentum, absorb specific threats, or patch matchups that a main core misses.

All types

Strengths and resisted matchups

Normal

Normal
Hits hard
No 2x matchups
Resisted by
RockGhostSteel
Weak to
Fighting

Fire

Fire
Hits hard
GrassIceBugSteel
Resisted by
FireWaterRockDragon
Weak to
WaterGroundRock

Water

Water
Hits hard
FireGroundRock
Resisted by
WaterGrassDragon
Weak to
ElectricGrass

Electric

Electric
Hits hard
WaterFlying
Resisted by
ElectricGrassGroundDragon
Weak to
Ground

Grass

Grass
Hits hard
WaterGroundRock
Resisted by
FireGrassPoisonFlyingBugDragonSteel
Weak to
FireIcePoisonFlyingBug

Ice

Ice
Hits hard
GrassGroundFlyingDragon
Resisted by
FireWaterIceSteel
Weak to
FireFightingRockSteel

Fighting

Fighting
Hits hard
NormalIceRockDarkSteel
Resisted by
PoisonFlyingPsychicBugGhostFairy
Weak to
FlyingPsychicFairy

Poison

Poison
Hits hard
GrassFairy
Resisted by
PoisonGroundRockGhostSteel
Weak to
GroundPsychic

Ground

Ground
Hits hard
FireElectricPoisonRockSteel
Resisted by
GrassFlyingBug
Weak to
WaterGrassIce

Flying

Flying
Hits hard
GrassFightingBug
Resisted by
ElectricRockSteel
Weak to
ElectricIceRock

Psychic

Psychic
Hits hard
FightingPoison
Resisted by
PsychicDarkSteel
Weak to
BugGhostDark

Bug

Bug
Hits hard
GrassPsychicDark
Resisted by
FireFightingPoisonFlyingGhostSteelFairy
Weak to
FireFlyingRock

Rock

Rock
Hits hard
FireIceFlyingBug
Resisted by
FightingGroundSteel
Weak to
WaterGrassFightingGroundSteel

Ghost

Ghost
Hits hard
PsychicGhost
Resisted by
NormalDark
Weak to
GhostDark

Dragon

Dragon
Hits hard
Dragon
Resisted by
SteelFairy
Weak to
IceDragonFairy

Dark

Dark
Hits hard
PsychicGhost
Resisted by
FightingDarkFairy
Weak to
FightingBugFairy

Steel

Steel
Hits hard
IceRockFairy
Resisted by
FireWaterElectricSteel
Weak to
FireFightingGround

Fairy

Fairy
Hits hard
FightingDragonDark
Resisted by
FirePoisonSteel
Weak to
PoisonSteel

FAQ

Pokemon types questions

Which Pokemon types are best for defense?

Steel, Fairy, Water, Flying, and Ground often provide useful defensive value, but the best choice depends on the weaknesses already present on your team.

How many Pokemon types are there?

There are 18 modern Pokemon types: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Should a team include every starter type?

Fire, Water, and Grass create a useful core, but they are not mandatory. Choose types that solve your format's most common threats.

Can a dual type remove a weakness?

Yes. A second type can resist a weakness from the first type, turning the matchup neutral or sometimes creating an immunity.